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Update Log

Now - working on Battle Mode (Formation 陣形, Larger Map...)

2010.03.08 - release version 0.2.2
Battle Mode: new soldier character 'Archer' and 'Cavalry'
Tuning: Soldier's 'following leader AI' is improved
Tuning: Soldier deduct hero's HP a little bit more
Tuning: Hero dizzy for shorter time if it is caused by a soldier hit
Tuning: When Hero is attacking, his/her action will not be interrupted by a soldier's normal attack (unless Hero becomes dizzy)
Tuning: When Hero is attacking, he/she is harder to be knocked down by soldier's attacks
Tuning: When a Hero's attack collides with a soldier attack, Hero won't be guard broken.
Tuning: Grab can be done by walking UP or DOWN now (not only RIGHT, LEFT)
Tuning: Drew can grab a soldier by walking to him even the soldier is not dizzy.
Tuning: Drew's 'Whirlwind Swing' can be performed in the middle of 'Grapple Run'.
Tuning: During Drew's 'Whirlwind Swing', grapped opponent is invincible to attack. (so that he won't get hit and drop).
Tuning: Drew's 'Whirlwind Swing' deduct 20 MP for each swing.
Tuning: Drew's on ground 'Whirlwind Swing' loops 3 times (instead of 5 times). (on horse 'Whirlwind Swing' remains the same)
Tuning: Drew's on ground 'Whirlwind Swing' moves slower.
Tuning: Drew's 'Hurricane Spin' can be performed in the middle of 'Whirlwind Swing'
Tuning: Increase Jenny's HP for 10%
Tuning: Lucas's 'Air Blade' - More permeable to multiple opponents
Tuning: Can get on a horse during 'Sky Roll'

2010.02.10 - release version 0.2.1
Battle Mode: new soldier character 'Infantry', soldier AI and reserved mechanism
Feature: Game Summary when a fight is over
Network Mode: Latency limit of room server (prevent player with huge latency from joining)
Tuning: Shawn's Spread Shot mp 12% -> 18%
Tuning: Drew's Mach Punch mp 40% -> 50%
Tuning: Drew's Shoulder Charge - Weaken
Tuning: Jenny's Energy Drill - More permeable to multiple opponents
Tuning: Gordon's Crush Strike mp 50% -> 55%

2010.01.15 - release version 0.2.0e
Network Mode Improvement: Rewrite the core of Room server. Reduce the lag spikes problem (slow/choppy gameplay), bandwidth usage.
Network Mode Improvement: Adding 'count down' for Alert box, pause, key setting menu. Reduce the "Everybody waiting for one player" problem.
Tuning: HP recovers only when it is less than 25%.
Tuning: Adjust the camera movement, makes it follows the character more quickly when character moving.
Fix Bug: In character menu, typing in the chat box is interruped when others adding/removing characters

2009.12.14 - release version 0.2.0d
Network Mode Improvement: Room server adjust clients' latency on demand when it detects the game becomes laggy. (reduce laggy problem)
Network Mode Improvement: Client who leads from the front will run slower and let laggy client to catch up easier (this apparently reduce the laggy problem)
Network Mode Improvement: Allow unicode characters for room name/description
Network Mode Improvement: Show joined players in room list
Network Mode Improvement: Show player latency and country in room server
Network Mode Improvement: Create the "Roommate icon" at the upper right corner of the game. Using this, player can see the connected computer list with their latency, country and player names.

2009.12.03 - release version 0.2.0c
Network Mode Improvement: Room server urges the client who lags behind to run faster. (reduce laggy problem)
Network Mode Improvement: Room server detects periodically if it hangs and will try to recover itself.

2009.12.01 - release version 0.2.0b
Network Mode Improvement: Inject more latency to reduce laggy problem.

2009.11.29 - release version 0.2.0
Network feature: create "Network mode", "Room server" and a "Official Room List"
Code Optimization: Rewrite part of the core program. Improve rendering performance by ~30%.
Feature: Mini map and Man counter at bottom right corner
Feature: Allow naming of players at Key Setting Page. (click on 'Player 1' then type the new name.)
Tuning: Shorten a little bit the stun time of ALL attacks.
Tuning: Shorten the start and landing of all jumping actions
Tuning: Not allow to perform 'Break Fall' within 0.3 seconds after knocked down
Tuning: Not allow to perform 'Break Fall' when being thrown
Tuning: 'Running Guard' and 'Walking Guard' has longer stun time and easier to break
Tuning: Lucas's normal attacks - Faster
Tuning: Lucas's Air Blade - Faster and farther
Tuning: Lucas's Uppercut - has Guard ability when move starts
Tuning: Drew's normal attacks - Faster
Tuning: Drew's Shoulder Charge - Faster
Tuning: Drew's Mach Punch - Faster and farther
Tuning: Drew's Whirlwind - Faster
Tuning: Drew's Grapple Run mp 30% -> 25%
Tuning: You get hurt when caught by Drew and he is using you to attack others by Whirlwind Swing
Tuning: Shawn's Arrow attacks - Faster and farther
Tuning: Shawn's Arrow has larger guard breaking ability (same as normal attack now)
Tuning: Jenny's Whirlwind Shield - Weaken when blocking against human attacks
Tuning: Gordon's Crush Strike mp 60% -> 50%, has Guard ability when move starts and won't rebound when block again human attacks.

2009.10.02 - release version 0.1.5
Character: new character 'Gordon'
Tuning: weaken the special moves of 'Jenny'

2009.09.17 - release version 0.1.4
Character: new character 'Jenny'
Tuning: Allow turn face between normal attacks
Tuning: In character choosing menu, much less chance to have duplicate random character
Tuning: Easy AI can perform 'Roll' and 'Somersault' when being hurt (they didn't in v0.1.3)

2009.08.27~09.12 - Progress slow down because of some personal matter

2009.08.25 - release downloadable version.

2009.08.19 - release version 0.1.3
Background: new background 'San Po Cliff'
Feature: Allow player to turn off background 'Multi-plane'
Feature: Allow player to 'Skip frame' of effect/shadow/non-interactive objects
Feature: Can ride on the horse by running to it or press up+up, down+down to approach the horse
Feature: Position indicator (help player find his/her character when too crowded)
Tuning: Dead body disappears after a few seconds (saves CPU)
Tuning: Stamina is consumed faster when running with giant object (different char with different rate)
Tuning: Horse will run away when rider get knocked down for 3 times
Tuning: Stamina recharges faster when lying
Tuning: Sky Roll consumes more stamina
Tuning: In Normal and Hard difficulty, character invincible for 0.5s when get up from lying
Tuning: Decrease the z velocity of dashing (Run+J) of all characters
Tuning: Allow turn face when dashing
Tuning: Shorten the time of dizzy
Tuning: Lucas's Uppercut - Decrease the attack area
Tuning: Lucas's Air Blade mp 24% -> 18%
Tuning: Drew's Shoulder Charge - Decrease the attack area
Tuning: Drew's Mach Punch - Increase the preparation time
Tuning: Drew's Whirlwind - has Guard ability during the move
Tuning: Shawn has less HP (80% of Drew and Lucas)
Tuning: Shawn's Dash - Increase height
Tuning: Shawn's Phoenix Shot mp 35% -> 50%, and deduct more HP of victim
Tuning: Shawn's Arrow rain - mp 30% -> 35%, slower and more scattered by computer player
AI: implement Giant object related AI
AI: implement Horse related AI for melee and ranged character
AI: perform more dash attack
AI: better defence to dash attack
AI: ranged character moves away when getting too close to melee opponent
AI: melee character avoids walking on the same line with ranged opponent when not close enough
Fix Bug: When standing on a giant object which is being held, fall to the ground if holder runs.
Fix Bug: Shawn rises to the sky, out of the screen, and never reaches the ground again.
Fix Bug: If char died when being caught, he can still make one attack before falling to the ground.
Fix Bug: Press Shirt-R to restart game when game-end results in lower volume of bgm

2009.08.04 - release version 0.1.2
Feature: Remake the confirm menu (used during 'Quit game' and 'End game')
Tuning: Adjust height and time of 'Dash'
Tuning: When 'Jump', cannot move along x,z direction when rising, allow character to look back
while jumping to front
Tuning: Increase the recover speed of stamina (the white bar)
Tuning: Shawn's 'Arrow Rain' becomes easier to control
Tuning: Shawn's 'Spread Shot' costs less mp (15% -> 12%)
Tuning: Shawn's 'Phoenix Shot' costs less mp (40% -> 35%)
Tuning: Lucas's normal attacks has less blocking time to arrows/blasts.
Tuning: Drew's 'Hurricane Spin' costs more mp (30% -> 35%)
Tuning: Drew's 'Shoulder Charge' & 'Grapple Run' cost more mp (20% -> 30%)
Tuning: Horse turns facing direction faster.
Fix Bug: 'Horse continue to run and stop when rider performing 'stop running' and get knocked off'

2009.08.03 - release version 0.1.1
Include the HeroFighter Facebook group link in 'Few words from author' page
Feature: make "pixel smoothing" and "auto zoom" checkboxes in 'Game Setting Menu'
Fix Bug: change the preloader, not blank black screen anymore when loading
Fix Bug: No 'Collision repel' during dash attack (as requested by fans)
Fix Bug: the shortcut 'Ctrl-R' is already used by Internet Explorer,
so for all shortcuts, change 'Ctrl' into 'Shift'
Fix Bug: 'Pause then quit then start game again will result in black screen'

2009.07.31 - release version 0.1



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